RadarStruct CSS

Discussion in 'Adressen & Offsets' started by hoschi111, Dec 17, 2012.

  1. hoschi111

    hoschi111 Active Member Inventar

    Joined:
    Dec 19, 2017
    Messages:
    1,149
    Likes Received:
    8
    Code:
    // Source Engine 22, build 5066
    
    struct RadarStruct{
            char trash1[40];
            DWORD PlayerIndex;
            char trash2[12];
            char Name[30];
            DWORD Team;
            DWORD Life;
            float x;
            float y;
            float z;
            float pitch;
            float yaw;
            char trash3[204];
        };
    
    Pointer to RadarStruct:
    client.dll + 0x791240
    Offset: 0x0
    
     
  2. krusty

    krusty Addicted Member Inventar

    Joined:
    Sep 8, 2012
    Messages:
    175
    Likes Received:
    0
    Vor dem PlayerIndex gibts noch ne PlayerID glaube ich,
    die char trash1[40]; beinhalten RGB Werte der Teams.
    char trash3[204]; beinhaltet dieHistory, sieht man im Speicher, wenn man zuschaut sieht man ja die Laufpfade der Spieler auf dem Radar.
    Bei Spielern, die nicht im Spiel sind, wird keine History gespeichert.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.